Hi, sorry, I should have hunted down the .tgd's last night when I posted.
I think I've got one of them, the boat one, but both are created exactly the same way...
Just create a power fractal, break it's connection with the compute terrain node if you've created it via the terrain tab, plug it into the input of the water shader and set a massive feature scale level, between 50,000 to 100,000 is fine, adjust lead in scale etc to get a convincing wave effect, tweak til your hearts content!
If you want to create land in the scene too you'll need to create a new power fractal terrain and then set the displacement offsets of the water fractal accordingly, your water level will be very much higher than the land so give it some negative values in 1000m stages until your happy with the water level.
Here's a very basic tgd I just knocked together for demonstrative purposes and a clipfile of the water nodes on their own...