Ah yes I can add a second pop and rotate, seems to work fine.
Is there a more accurate way to control how high or low a population climbs/falls over the object? For instance if I want the population to start at the bottom and then climb up say 10 metres, or 40% of the object, how do I do that?
With the terrain I can do this with a distribution shader to get exact control over the max and min altitude along with a fuzzy zone. Maybe I can do the same thing with objects but i'm not sure this is the case?
Yossam, the object was just displaced with a couple of power fractals.