Low detail behind transparency

Started by russe166, March 03, 2014, 09:49:41 AM

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russe166

Hello,

the landscape behind the transparent surface has a low detail level.
The object has in the right field a Water Shader and in the next one a Reflectiv shader (TransparentPlane.png).

How can I increase the detail level behind the transparent surface?

P. S.
If you load the file, you must select the right 'Reflective shader' (glass1 to glass11) for the
Plane4Materials.obj as Surface Shader. First you have to select a transparent sphere in the test field
and find out which "glass#" is connected to it. (If no sphere is transparent, the file must be reloaded 'File/Open...')
Then choose this one as Surface Shader for Plane4Materials.obj.
Every time the file is loaded, it is another Reflective shader (glass#) that is transparent.

Michael

Dune

Inside the render node there's a render subdivision node. Slide that from 0.25 up (to 1 if you wish) and detail improves. Takes longer to render though.

russe166

Thanks Dune,

I would have never looked there.

I made a greenhouse, where the shadows under the glass are looking kind of funny.
I can certainly improve this with the 'render subdivision' setting.


Michael

Dune