Hi all,
Been experimenting with extenal planets (e.g. adding object "Planet 02"). While the object can be made into a moon, it's seemingly impossible to properly apply a "Planet surface shader" to it.
While the node network won't allow Planet 02 to accept a "Planet surface shader" or "Planet Atmosphere" (Planet 01 accepts them though), it is possible for the object to reference the "Planet surface shader" from within - however this does not produce the desired result. Instead, the default continent size makes the total rendering uniformly red. Reducing the continent size removes the red, makes the planet look empty on the horizon (can see a edge but the inside is not filled with a surface.
Am I doing something wrong? Or is TG2 currently unable to apply the Planet surface shader to an external planet?
Best regards and Merry Christmas,
Andrew Randle
The Geostation