In the Stillness of Utah

Started by Lady of the Lake, March 10, 2014, 10:46:53 AM

Previous topic - Next topic

Lady of the Lake

Terrain: Olimar Desert.ter; cloud clip by ChrisC

Thanks for looking.

TheBadger

What is "Olimar"

Is this what you got from the file or did you work on it too? I hope to see much more of the Satellite data being used in the coming weeks! Even the low arc seconds give great starting points!

Although Im still not sure what all the file formats mean.
It has been eaten.

choronr

Nice work Lyla. The colors and light are fitting for these landforms.

Lady of the Lake

I'm sorry I don't remember where I got it....it was among a bunch of others I downloaded a long time ago. 

mhaze

Great colour and light - perhaps a touch of the strata and outcrop shader!

archonforest

As above :D Nice and looks pretty hot...
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Lady of the Lake

Decided to try to make this image better.  I think I succeeded...BUT can someone tell me what caused the white flecks and what looks like a piece of the sky on the right hand foreground rock?   The flecks I can get rid of in post easily but the sky patch is pretty big. 


bla bla 2

Pour le rocher as-tu mis, le displacement à 1 ?

Il faut mettre à 1.5 ou 2.

For the rock did you put the displacement 1?

Must be put 1.5 or 2.

yossam

#8
Those are artifacts in your terrain. They are usually caused by too much displacement.  :-\




Lady of the Lake

I did not change the rocks from my last image.  There were a couple of the tiny flecks but now I have this big sky patch. 

Kadri


Have you tried to use a crop render with "Displacement tolerance" set to 2 in the Planet node
or with a lower "Gradient patch size" setting?
Render time will be longer but a crop render and using postwork should be easy.

Lady of the Lake

Thanks everyone for the help. 

TheBadger

The distant parts look especially nice.
It has been eaten.