Gnome Valley Proving Grounds

Started by choronr, April 10, 2014, 05:27:50 PM

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choronr

Thank you. Now working on a new iteration ...we'll see if it could be better.

choronr

Here is an update after reading otakar's mentioning that maybe the gravel road tracks should be overrun by previous tracks. Had to ask Ulco how to do this; and, here is the results ...we now have convergence/confluence.

Thanks Ulco, the remedy turned out pretty good. My thoughts initially were going in a different direction.

TheBadger

The road gravel and stuff looks completely real to me.
It has been eaten.

choronr

Thank you Michael. So much more can be done with this setup. Will be exploring soon.

Dune

Very nice, Bob. Tracks look good. The only thing that struck me are the grass clumps. I think you need to reconsider that. Maybe pop a nicer grass (or a bunch of species) in.

choronr

Quote from: Dune on April 17, 2014, 02:20:42 AM
Very nice, Bob. Tracks look good. The only thing that struck me are the grass clumps. I think you need to reconsider that. Maybe pop a nicer grass (or a bunch of species) in.
I believe you are right Ulco. I'll be doing that on the next scene. The grass clumps are probably better for the distant areas; close up, they fall short.


otakar

Good update! There is always more you could do, especially when you start lowering the camera so small scale comes into the picture... Any way to blur that dust cloud? Seems quite noisy.