Sur la rive (final)

Started by Antoine, April 19, 2014, 11:09:01 AM

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Antoine

Hello,

Here is a new image. I wanted to try using an imported object, a simple bridge modeled by myself. The brigde textures are from 3d total texture.
Terragen still often crashes when populating or repopulating vegetations.

Thank you for watching
David.

archonforest

Looking good :D I like it ;)
Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

TheBadger

I like it for the most part. More details could be added.

Nice bridge! I am on a roman kick now myself. There must be something in the air this spring.

[attach=1]


Was planning on making this available at some point. Have a bunch to do though and its on the back burner anyway.

Would be curious to see how you went about texturing it. In my case, for this bridge, I don't want to model all the stones. So a map would be best. But despite the simplistic shapes that make up the bridge, I find it confusing. Also, I have learned a bunch of ways to do this stuff now, but never know which to choose.
It has been eaten.

Kadri

#3

Nice!
I like the bridge.Does it have displacement on the stones?
The upper side looks so but not so much the lower side?

Your bridge looks good too Michael. Curious how it will look after texturing.

oldm4n


inkydigit

really great mood in this already!!
I love viaducts and aqueducts!
just amazing feats of engineering!
:)
J

Antoine

Thanks for your comments.
Yes it has displacement set at 0.2 which should be enough (i am using the bump map which comes along with the color texture), but here it is not very visible mainly on the edge. Should I disable raytrace object? I will try an another render with other settings.

David.

Dune

Really well put together! If you care for some comment: I would add some more species of grass or weeds in the front area, same distribution as the one that's there now. And you could raise the bump (displacement) on the bridge (default is 1cm, but you could try maybe 0.05 = 5cm). And I would add a power fractal through a transform shader (set to final position = world space) to the color input. So you get some variation in the texture, or an extra dirt layer. Play with the sizes and keep in mind that it's meters.
You can get more pronounced bump if you change the sun position.

Antoine

Thank you for your advice Ulco,
here is an update. I have also added two plants (common yarrow and daisy from Xfrog European groundcover) I hope it looks better now.

David.

archonforest

Dell T5500 with Dual Hexa Xeon CPU 3Ghz, 32Gb ram, GTX 1080
Amiga 1200 8Mb ram, 8Gb ssd

Dune

Yes, much more natural. I forgot to comment on the clouds; I don't really like them, sorry. The high cloud is a bit flat and hard, the other one a bit strange. Why not try some layers of default clouds, I guess that would already improve the sky.

kaedorg

I also prefer the second. Great improvement. But I agree with Ulco, clouds need some work.

David

Antoine

Here is the final rendered scene.
I gave more softness to the water and clouds and gave more precision to the GI.

As for the clouds I gave the altocumulus more thickness but not too much so that they don't look castellanus like.
For the front cumulus, We do see sometimes that kind of "clouds wall" here in south of Cevennes mountains during mistral episodes. When a storm crosses France from north-west to south-east, as soon as it gets the Mediterranean influence, there is a foehn effect which dries out the atmosphere. This is also what gives a so blue and luminous sky here.

David.

oldm4n


Dune