Quote from: bobbystahr on April 20, 2014, 01:25:32 AM
Indeed, lately I've been fixated on Stained Glass but fear it's not doable how I want till we get full grayscale transparency....
It is usable but we need better transparency for sure.
I haven't tried that but shouldn't that be possible in some way anyway now?
You know more then us Ulco

So far i know GI kinda solutions does have those kind of problems in other software too.
Mostly long render times are the solution as it looks.
What Matt and Jo is trying hard is probably how to do this in a reasonable render time without much errors.
Osyhan i thought about that but render times made me afraid to try and wanted to test only the options you would say.
I am rendering now with higher setting.
I begun with very high numbers ( GI cache detail 8, GI sample quality 8 ) just to be sure and will go lower from there.
Just the GI pass takes on this 1280x1000 more then 20 minutes with this setting.