I have an arrow in 3ds max (all meters) that is located at xyz (-92,0,1). I go to frame 0 and import the arrow object and it "appears" to import in the right spot; however that spot actually says it's located in TG at 0,0,0. When I add the chan animation, it jumps back 92 meters. The pivot point of the arrow in max is not aligned to the world for various reasons.
Can animation only be imported if you have the pivot point in Max aligned to the world at frame 0?
Does the pivot point have to be at 0 to begin with?
Can TG import an animated object that is tilted, rotating, and moving forward?
My arrow is shooting through the air, rotating around its local axis, and lastly it's tilted down from where it starts to where it ends.
Thanks for any insights.