Hi Dune
Thanks for the response.
I have attached a image highlighting the possible problem, The simple shape shader may not be the problem, I really have no idea, just a guess.
But this scene was used before and rendered no problem, then had the simple shape shader applied for a new shot, so i thought it maybe this.
I played with lights fog and every thing to get rid f but nothing!
This was rendered with
- smooth step
- edge width 200
- i checked apply edge color (which is black)
Are you saying to un-check the box next to edge color?
As you can see on the image it makes the patch area brighter, but the worse thing is where the contrasting colors meet at the edge actually flaps in scale! So it looks strange on render.
I'm preparing my self to do a camera projection patch in Nuke if i can not fix in 3D.
But this is allot of work.
Thanks for response, I'm super newbie at Terragen so its quite baffling when this type of problem arises.
Gareth