Thank you for these replies. I finally figured out where to find a distribution shader, applied the minimum altitude to it, and discovered that it somehow already appeared in the "Use density shader" spot for both objects, which is convenient but unexpected. However, the ground turned white and the trees went wading in the water again. Okay, cut the coverage in the distribution shader to zero and the ground colors were restored, but the trees did not emerge from the lake. (There is only one lake.) I tried re-populating, but the b-boxes didn't move. Next approach, removed objects, replaced with new -- just one set this time. They still went skinny dipping. I'm overlooking something. (I've never quite caught on to using the nodes diectly; I must learn... Maybe this is the time?)