I have seen an explosion of procedural texture creation threads in the past couple of weeks and I love it! I really wish I had the time to learn and dabble with you guys, but I cannot complain because I have a couple weeks off starting tomorrow! But anyway, lets get back on topic. The major problem I have seen (along with a couple others) in this sort of process is the scaling of the texture. So this thread is here to discuss the problem and hopefully find a solution to it. As many of you have pointed out, we have a problem with how to work with these textures in different scales.
It seems to be difficult to work in accurate scales in Terragen because mentally it is hard to visualize scaling in the terrain window. How do we solve this problem? Would it be better to assume everyone is working in a accurate scaled scene, and then base our texture creations off of real life scaling? Or should we be creating an efficient way to quickly change the variables of our texture linearly so anyone could use the textures at any scale? I hope SOMEONE understands what I mean, and hopefully in the morning I can write something a bit more flowing... Ill be waiting to reply!
Brent.
PS: A Really nice feature would be a default 6 foot figure placed in the scene that would be used to gauge the scale of the scene. This would give us something to proportion our hills, mountains, cracks, rocks, etc etc off of. I think a simple "tool" like this would make it plenty easier to create "earthly scaling"....