The goal of this image was to put some newly created displaced sphere objects as boulders, cover them with moss and put them into the scene.
Ran into a few issues (mostly my own stupidity) of not being able to get the moss to populate correctly; but, with the help of Dune, mhaze and Oshyan, I was able to correct what I was doing.
With the latest TG3 update of some months ago, we learned about gaining the ability to populate objects onto an object made me think of creating a Mossy rock. So the project began. In this scene, I used FrankB's 'Hero Rock' (which is a Sphere object) from the NWDA 'Stones Pack'. For the Moss, I used the ND01_Grass3_v4.tgo (NWDA/Walli) which I made very, very small with tight spacing. And, the Area lengths a and b are also small, surrounding the base of the rock. Additionally, I added a Distribution shader to control the amount of coverage. You may use the Painted shader as a density in lieu of the Distribution shader. This combination seemed to work out nicely. I believe most any grass object would work as well.
One of the suggestions made by Oshyan was to utilize a Surface shader in combination with the grass object in order to attain ' favor depressions' (intersect underlying) so as to have the grass/moss appear only in the rock depressions and crevices. I haven't tried this yet but will be doing so.
Finally, I will make the above methods available in 'File Sharing' which uses Dune's .tgd setup of displacing the Spear object. See the link:
http://www.planetside.co.uk/forums/index.php/topic,18457.msg179345.html#msg179345Enjoy.