Started by AC5LT43R, July 16, 2014, 05:24:00 am
Quote from: AC5LT43R on July 16, 2014, 07:48:09 amI have already tried this method but unfortunately the angle and height of the camera means that the light source is visible (thus the nuclear bomb effect) and I can't hide it behind geometry.edit: I exported the lights as a clip file and imported them in to my scene, and now it gives me a much better result than the light I had, thanks!:)
Quote from: bigben on July 17, 2014, 06:37:02 pmI tried this a while ago with the global city lights image from the blue marble set. Works OK using that image in a surface shader and pumping up the luminosity
Quote from: bobbystahr on July 17, 2014, 08:40:02 ammight we see a render of the result...curiously yours....