I agree that they're nice pictures. I especially like the clouds and and the lighting on the surface of the water in the first one - I'd certainly like to see that one developes further in terms of surface shaders.
My problem is that I don't really think that strata are a particular strong point of TG2 at the moment. Every time I've tried experimenting it looks too regular and linear and therefore unrealistic. I've spent some time trying to manipulate the output by inserting other shaders later in the note network but still can't quite get a realistic distribution.
Perhaps someone could offer some advice on using the strata and outcrops shader a bit more effectively - I know I'd certainly appreciate it. I have seen some stunning and quite subtle results obtained by some of the more experienced artists here (some of the original alpha testers for instance) and would love to know what techniques and settings were used to acheve them.
Inscrutable