^^How so? I don't use Z. Feel good about it too for the most part though. But what do you mean?
Quoteonce you mapped an object you couldnt go back and add details, unless you wanted to remap it later.
I would really just quit this stuff if that was what I found when I first started. Now knowing a little bit, I can keep my head up while working though tedious stuff. But if what you wrote was what I found and believed of the whole process when I started, that would have been the day I said I will just stick with photo and video and printing.
Glad you did not get too frustrated that you stopped all together.
QuoteGoing through this with my dragon model. I'm ready to throw my tablet through the window and never try 3d again.
Well in the case of your creature. I WOULD have also made that one object. But just a diferent workflow than you showed. Basically what you should have done was make a simple object representing all the parts of the beast, then opened that in your sculpter, then did your detail, then sent your detail to your low polly as displacement maps. A lesson I learned right away, then discounted, then re learned the hard way.
Try making a building where all the stone blocks are real geometry, all as one object. Then decide after your done modeling that you want every block to have its own UV space. And where every block has enough edge loops to be high polly. And where there are hundreds of blocks... insert suicide happy face here.
Dont give up man! When you get through it, the repetitive nature of everything will give you mad skill in the fundamentals! And really, I think this stuff is hard no mater how you do it. Its just a lot of hard complex work no matter what.