Author Topic: Fun with the crater shader  (Read 47611 times)

Offline child@play

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Re: Fun with the crater shader
« Reply #75 on: March 19, 2007, 10:05:00 AM »
wow, really cool render, thanks for sharing
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Offline king_tiger_666

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Re: Fun with the crater shader
« Reply #76 on: March 19, 2007, 10:37:55 AM »
very nice. looks like a snap shot .... nice lighting too! ;D ;D ;D
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Offline Will

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Re: Fun with the crater shader
« Reply #77 on: March 19, 2007, 10:44:26 AM »
good job and welcome to the fourms :)

Regards,

Will
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Offline old_blaggard

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Re: Fun with the crater shader
« Reply #78 on: March 19, 2007, 01:15:22 PM »
That's pretyy cool.  Good job!
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Offline senji

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Re: Fun with the crater shader
« Reply #79 on: December 31, 2009, 05:17:47 PM »
Have been playing around with the redirect shader and multiple inverted craters with interesting results. Using twist and shear on the x & z axis with values around 3-5 for the lean factor, things tend to end up like this. The second one has surface texture applied as well with stones and displacement.

It's been 2 years since this posting.  I don't suppose you still have this .tgd file?  But, if you do, would you mind posting it.

dandelO

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Re: Fun with the crater shader
« Reply #80 on: December 31, 2009, 05:31:45 PM »
4th post down on page 1, Senji.

EDIT: Sorry, I thought you meant .tgd for the first post.

Using the base altitude in the twist and shear shader(s) will give you the height(Y value) that the effect will start at. Sorry for the initial post.

Looking directly north and displacing along the 'X' positively, will make displacement to the right, negatively will make displacement to the left.
Same for the 'Z' field, looking north, positive values will displace forward, negative is backwards(or, towards the camera). :)
« Last Edit: December 31, 2009, 05:38:32 PM by dandelO »