I was looking for a plant I need but will probably end up making my self
. But one one of the models I was looking at had a couple of interesting things in the object description
1)
Quote"The best way how to use these models: - Make Proxy object - Scatter it to have field"
2)
QuotePolygonal Ngons used
On 2, I have never had anything but problems with ngons in objects. Why would anyone want them? ? ?
And on 1,
this sounds interesting to me. Without knowing for sure it sounds like it is just as it sounds. Using some light object as a place holder for a heavy object. Visually I imagine this like how in TG a "bounding box" can represent the object. But instead of populating a hundred plant objects (copies), only one object is used.
Can anyone tell me more about populating proxies, and if it is an idea that can some how be put to use in TG?
Thanks.
Oh here is the plant I was looking at
http://www.turbosquid.com/3d-models/corn-environment-3d-max/726603. I wont buy it. But its interesting.
I also looked at Xfrox. They have a wheat model too. Its nice because it has the plants whole life in stages. But I only want harvest ready, and need some verity there. Walli does not have wheat on his site which is to bad cause that would surly be the best price with quality... And already in all the good formats.