Hi,
So I have a model of a greek ruin. The ruin sits on top of a large man made structure just like in this image.
[attach=1]
Now I made a texture to use as a stamp while sculpting, or just as a normal texture map. Here is a small section of it
[attach=2]
However I bring this model into TG, either as a sculpt or as a more simple object that I will displace in TG, I want to know about using a sand clip that I have, *on* the OBJ.
If you look at the texture I made and posted above, you can imagine a lot of places where there would be dust, dirt, and sand, in the crevices of the stones.
I know that I can use power fractals for color on an imported object. But can I use displacements like on a terrain? Will I be able to apply my dirt or sand clip file to the object wall, and use slope and angle on it? Anyone ever try this?
What is your advice?