It was a test and I dumped in these objects for the time being. Not very good, I know. Lighting is difficult in a confined area, so to the local lights I added a no-shadows sun below and one above, just to add some light on the walls. But that also lights the person's soles, and the car is horrible anyway. Also, in this version the sun is still out left, so you get a strangely lit area.
There are issues though; TG crashed all the time, and this was the only one that succeeded. I had a water area inside as well, but the reflections from the entrance don't work properly either (because the entrance is cut off the object by a masked opacity tab in the default shader, and the reflection won't be calculated taking that into account, apparantly). Crashed on the water plane sometimes anyway.
But I was hoping to make an interesting cave with a leveled path at one of the sides (then without the flat planet as bottom), or a stream in the center, etc, etc. Maybe I'll get back to this.....