Don't try this at home

Started by Dune, August 28, 2014, 03:50:08 AM

Previous topic - Next topic

Dune

Well, you may, but you may end up with some crashes, as I did. Cave based on an inverted displacable object. Take a cube or sphere, give it some negative values for size, some displacement (works inverted, keep that in mind), and render. I reported the crashes as a bug, but it would be nice if this worked all the time.

Oshyan

Uhhh... turning my mind inside-out. :D

- Oshyan

Hannes

The cave is fantastic! Great idea. But there's something about how the wrecked car and the lady are lit. It looks somehow flat and the lady looks a bit like photoshopped in. I hope you don't mind me nagging! ;)

Oleg S.


Kadri


I like it.
The only think that bothers me is the same as Hannes asked already.

bobbystahr

Now why didn't I think of this...good thinking Ulco.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Lady of the Lake


Hannes

I had to look at this image again and again. I'd love to see moisture on the walls and volume light.

Dune

It was a test and I dumped in these objects for the time being. Not very good, I know. Lighting is difficult in a confined area, so to the local lights  I added a no-shadows sun below and one above, just to add some light on the walls. But that also lights the person's soles, and the car is horrible anyway. Also, in this version the sun is still out left, so you get a strangely lit area.
There are issues though; TG crashed all the time, and this was the only one that succeeded. I had a water area inside as well, but the reflections from the entrance don't work properly either (because the entrance is cut off the object by a masked opacity tab in the default shader, and the reflection won't be calculated taking that into account, apparantly). Crashed on the water plane sometimes anyway.
But I was hoping to make an interesting cave with a leveled path at one of the sides (then without the flat planet as bottom), or a stream in the center, etc, etc.  Maybe I'll get back to this.....

j meyer

Cool experiment.
Lighting caves and the like is always a problem and in most cases
you either lose realism or visibility of features it seems.
Had a nice effect once with 2 reflective shaders,which produced an
outlining just to find that it got almost completly lost as soon as it
was rendered bigger.

Hannes

Ah, I see. Do you think TG crashes because of your cave setup or for other reasons?
How good is TG's GI environment light? Could you use one regular sun shining into the cave somewhere and crank up the environment light strength on surfaces? Maybe bounce to the ounce needs to be higher as well?

Oshyan

It's probably crashing because you're creating an impossible shape, inverting the geometry and doing crazy things. ;) Nice that TG *lets* you do this, but sometimes unexpected results, eh?

GI could potentially light up the cave realistically with high-ish settings, but unless there's another break in the cave wall to our right, the lighting here is not realistic. It would be very dim that far into the cave.

- Oshyan

fleetwood

Cool looking cave interior.
Rendering  inside a negative radius displaced sphere was the method I used on Brood, but I don't recall any crashes.

http://www.planetside.co.uk/forums/index.php/topic,17451.msg169191.html#msg169191

choronr

I wouldn't mind having my computer set up in a place like this. Nice work Ulco.

Dune

I got a few rendered now, but as soon as I added a lake or a reflective object, TG crashed again. I will try again, though. And have another hole on top, maybe, for some light and a guy on a rope coming down  ;)