Vue and Terragen

Started by Oleg S., September 03, 2014, 01:36:29 PM

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Oleg S.

My long-time dream to create beautiful waves in Terragen. Before, I tried to create them in Vue. Two such work I present here. But when I try to do this in Terragen, then I do not go out. It is possible that this is due to limitations of the demo version. But I can not create the water surface with the desired reflection and transparency. Although I used to model water shader. Not to mention the fact that I can not apply to the wave pattern created in 3DS, map deformation. Another important aspect is that I can not create a spray. How to do this in Terragen I understand  can not yet. Therefore, I ask your advice. Maybe someone  can help me with this? Thank you in advance for your participation. :)

Dune

This is still quite impossible in TG, though with a good vector displacement map for the wave and some carefully applied maps for foam (using cloud particles and/or tiny stone pops) you may get something. But it's hard.

Oleg S.

Thank you! I'll experiment. If I can achieve something in this regard, I'll let you know.

Hannes

That looks incredibly convincing. I assume Obama is comped in?! ;)
How does Vue create those massive splashes or are they postwork?

Hannes

Something else: the waves are models, right? Are they available somewhere? I'm curious if one could tweak the water shader to make it look similar in TG.

Tangled-Universe

Yeah good luck with rendering such a wave model and splashes, both with the water shader.
I'd start such a render before going on a weekend trip ;)
Even then the result is visually inferior to the examples above.

TG isn't made for these situations.
It's exactly why non-landscape renders generally look terrible when they're rendered in TG.
Massive scale displaced terrains with massive amounts of vegetation in a realistic global atmosphere model, that's where TG (out)shines.
Anything else which requires either lots of detailed "smooth" reflections or detailed GI or a combination of both, use something else than TG instead.

I don't want to be blunt or a defeatist, but rather realistic :)

Oleg S.

Hannes: To create a splash of water I used in Vue a few materials and only slightly at the end added a few touches in the post-processing.
Wave I created in 3DS Max, model hanging 27 Mb. Later I'll try to put it.

bla bla 2


TheBadger

QuoteWave I created in 3DS Max
Ah, ok. You had me really surprised for a min  ;D


It has been eaten.