Started by Tangled-Universe, October 23, 2014, 05:09:19 AM
Quote from: Dune on October 23, 2014, 07:22:47 AMVery nice, Martin. I'd say, mask a cloud by some height and SSS restrictions, then a huge concentration and deduct a perlin 3D from it.
Quote from: Hetzen on October 23, 2014, 08:10:56 AMJon Cheese!!!! Thanks. Sure post the tgc, it was my effort in trying to explain what is happening in the math when a ray is cast at render time.Nice adaptation btw.