Watermelon Patch

Started by Lady of the Lake, October 24, 2014, 03:04:24 PM

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Lady of the Lake

Lots of credits in this one, hope I don't miss anyone. Thanks to all.

(Rock clip=Yossam;  tree=Dandelo;  plants=X-Frog;  barrel=wsupatoi;  rake=Uncle805us;  hay bales=spacebones; woven wire fence and buttercup flowers=Redfox at http://www.yurdigital.com/search/node/redwolf; blackberry plant=walli; figure is Peter=xoio 3d people)

Thanks for looking.

yossam


Marty


Lady of the Lake


Dune

Indeed, a very nice render and setup!

masonspappy


Antoine

Nice composition indeed !

David.

DannyG

New World Digital Art
NwdaGroup.com
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Lady of the Lake

Thanks to all for looking and your comments. 

TheBadger

really like the use of a human figure.

Only crit i have really, is that the shadow/sun are aimed in a different direction than I would have expected for the comp. Nice looking anyway though.
It has been eaten.

Lady of the Lake

The sun is where it is because I could not get the figure to look okay if it was too bright a light.  Not enough skill or not a good enough model....????  Maybe both.   :)

Thanks for the comment.

choronr

Your work just keeps getting better and better ...like this one a lot. Only one thing to check is the scale of those hay rolls; they seem to be too large.

AP

The only major thing I see is the tree trunks lacking some displacement. I do not know how challenging that is but it certainly helps.

Lady of the Lake

I will make the hay bales smaller, but I don't know how to make the tree trunks more displaced.  The tree shader does not have separate parts....it is all one shader.  Help, please.

choronr

#14
Looks like you're using dandelO's 'Larch' tree. After going into the internals, you will find a Default shader. Under the 'displacement' try increasing the displacement shader just a little bit (in lieu of this, you could add a Displacement shader to the default shader). I'm not sure this will effect the trunk; but, you could give it a try, 

This tree in nature does have a relatively smooth trunk. That is why I suggested to not go overboard with displacement.