http://www.renderosity.com/mod/gallery/media/folder_149/file_1488489.jpgTG2 is really awesome! As you can tell, this looks kind of Mojo like but I've used Mojo and I wanted to see what Mojo things TG2 could do. It turns out I can do almost all of what I was doing in Mojo. In fact some things are much better. The only major thing that Mojo has which TG can't match is the volumetrics plugin because it can do all sorts, including terrains not just cloud forms but it's tricky to use anyway.
To get that scaly type texture I used a graph following the node pattern below. You can process X, Y and Z separately and differently if you want and then rebuild a vector. I'm no maths head at all but this stuff is easy with some trial and error. Just look it up if you don't know and it makes absolute common sense what these functions are going to do with your shapes. This is an exact example of how I came about the effect as I experimented.
-I HAVE REMOVED THIS PART-
See first screenshot in later message below (I just noticed that the formatting had been messed up in pasting the text to the message anyway)
The Multiply scalar and Power scalars need Constant scalars hooked in to input 2 to give them multiplying and powering values. The multiply in this case is actually multiplying by say 0.5 on one scalar so dividing. The others were set to 2. It just depends what size you want the features in each dimension. I'm using a basic setup like this to hook things all sorts of ways to get different results, add other maths functions, remove some etc.
I also used nodes to drive displacements via altitude. There is a thread on this forum somewhere about that. The rest is simply blending up standard things. I used voronoi nodes to drive some textures and voronoi is actually a part of the terrain displacement.
Sine and Cosine is capable of all sorts. Bricks, tiles, corrugations, cushions, weaved cloth, scales, blobs etc etc.
The possibility of having sliders simply changing lots of features is also awesome. You can just bring in a whole other planet as a clip and play around so easily. Sliding from one planet to another to take this to extreme. The ease of the nodes UI is magical. This planet is better than anything I ever did in Mojo and made in a fraction of the time. I'll probably take more shots soon.
Next I need to work on texture detail more, lighting etc, get the realism up to scratch.