Fill light (alternative)

Started by bigben, July 26, 2007, 09:23:28 pm

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bigben

This is actually a bit old, but I forgot to post the files in this section.

This is a basic, generalised fill light setup I created to provide fills for overhangs and under rocks. I'll revise it when soft shadows are available. The original post detailing its development with sample images and performance comparisons is <http://forums.planetside.co.uk/index.php?topic=1475.msg14599#msg14599>

rcallicotte

July 27, 2007, 08:56:21 am #1 Last Edit: July 27, 2007, 01:26:44 pm by calico
Thanks Ben.  Even with the new system coming out for soft shadows, I expect this sort of thing to flourish.
So this is Disney World.  Can we live here?

Oshyan

The new system is for soft shadows, not fill lighting. Just a clarification. :)

- Oshyan

rcallicotte

Wha--?  <looking around to see what happened>

;D
So this is Disney World.  Can we live here?

bigben

This setup is primarily for lighting shaded areas, although it does have some impact in lit areas as well (sometimes adverse). The single zenith light with a shadow will be replaced with a very diffuse light when it's available, simulating the light from the sky. The sun in turn will have a much sharper shadow. Render times will be interesting.

I'm guessing this image from Luc Bianco <http://lucbianco.free.fr/2bgal/img.php?id_img=513> uses the new soft shadow?.

Oshyan


rcallicotte

So this is Disney World.  Can we live here?