rocks and grass

Started by zaxxon, November 30, 2014, 04:30:34 PM

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zaxxon

A quick test drive of some stones from Luc Bianco's website:        http://www.planetside.co.uk/forums/index.php/topic,19191.0.html
Also, some grasses I've put together in Speedtree. Not much of a scene, but exciting to be able to use some work created by Maestro Bianco!

yossam

Like the grass a bunch.............I think Speedtree might be in my future.  ;D


yossam


bobbystahr

nice...have them on my wish list(the rocks)but speedtree is but a dream.....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Great grass, Doug. Did you use the stalks, and probably plenty of them? Or are they meshes with a mask? Heavy? I did use both in some of my grasses to keep it light.

Luc

Hi

maybe a bit too much closeup for these stones.. decent distance is more like on : http://www.lucbianco.fr/wp-content/uploads/2014/11/dry-stones-1-600x599.jpg

Here you should add few extra layers in displacement stack of each stone..

luc
Terragen scenes & presets store
www.lucbianco.fr
Unreal Authorized Instructor

zaxxon

Sorry Luc, my first go at it. Thanks for the additional info, they are wonderful objects! Here's another example of the grass without the stones. Ulco, the grass is actually a variant on Pampas grass without the distinctive flower. No masks, just brute force repetition of blade mesh.

choronr

Doug, you've done a great job on these grasses!

Dune

So it is a mesh, not a 3D 'stalk'. So how do you make it pointed? Home-made mesh? That should work. The used internal mesh is evenly wide to the top, so I had to use a pointed mask.

otakar

Great grass, great rocks, what's not to like?

TheBadger

It has been eaten.