Holla,
I just started looking into TG again - I always try to despite work and the other annoying distraction called life
.
I want to have a go at a cave with nice stalactites and -mites ... the approach I am trying this time is to have a general shape of the cave created externally and import it via the obj importer.
I got normals sorted before the export and the walls of the cave have a certain thickness as well.
I am able to import the geo. However in the viewport all I am seeing is a hold-out looking grey object and on rendering I am getting weird polygonal "artifacts" ... i.e. I can see harsh polygons instead of a smooth surface - is there anything I am doing wrong here? (The same thing happens if I import a simple polygonal sphere). The polygonal issue seems to be harsher in portions of the object closer to the camera.
Also I am trying to get the displacement working, which sort of works. More specifically, I am getting something displaced but:
- results are quite random in the viewport (connecting a displacement shader-tree displaces, disconnecting it cancels it but then reconnecting the same shader tree doesn't displace it anymore until a restart)
- also do I need to "subdivide" my imported geo further in TG or is this done internally/"on rendertime" (in the viewport as well as the render)?
- and finally has anybody got some pointers on how to get stalactites? I have searched the forums but haven't been able to find much on it. I think the main problem is how they have different thicknesses along their length creating overhang-like-structures and such in themselves.
thanks for any hints and help - much appreciated
cheers
Ron