I've been told, any significant displacement should be done before compute terrain. Alright, makes sense.
But now I made a file for which this seems impossible.
A screenshot of the network, the file itself and two images are attached to this post.
When I swap compute terrain and the power fractal (unlike shown in the screenshot), the displacement of the fractal almost isn't visible.
I tried varoius tricks to solve this:
- Adding a Tex Coords shader before: no effect
- Adding a Compute Normal or an additional Compute Terrain before: The terrain becomes totally messed up
- Trying to use a displacement shader instead: no effect
- several combinations of the above