Started by archonforest, January 03, 2015, 08:34:12 AM
Quote from: bobbystahr on January 03, 2015, 10:00:13 AMI believe you can export it as an .obj but no textures will come with it and if there is a parts shader set up they will all be fused together.
Quote from: Hannes on January 03, 2015, 10:31:54 AMGo into the node view, rightclick on the object, select "save object file" and choose obj. I doubt that this displacement will be saved as well. As Bobby said, the model will be saved, but there won't be any texture informations.
Quote from: Raj on January 03, 2015, 10:41:55 AMI hardly ever use the 3D functions of Photoshop but you can create and export a 3d mesh of a tiff in PS as an OBJ; assuming you have access to PS.
Quote from: Hannes on January 03, 2015, 10:50:15 AMAh, sorry, I thought you wanted to export an object with a tiff-based displacement.I guess you could use the tiff as diplacement for the terrain and then use the micro exporter to export the part you want to have by catching the wanted area with an orthogonal camera. Just a thought.
Quote from: Hannes on January 03, 2015, 11:14:19 AMRender/Sequence-Output/Check Micro exporter, choose "create new micro handler"/Micro exporter/Go to "Micro exporter XX", select a filname.Be aware that the object will have the resolution that the render quality has, so you'd better start with low quality. Otherwise the file will be quite large.
Quote from: archonforest on January 03, 2015, 03:23:13 PMI made it via PS! Thx guys for the input The object looks awesome with the glass shader!!