The default grass clump object is 10 meters across. That's not necessarily out of scale, but it really depends on what you use it for. On reasonably flat ground a 10m patch is fine. That being said I would agree that 1-2m might make a better default, it's more versatile for rougher terrain for example. However the problem is that TG scenes are quite large, and objects of 1m scale can get easily lost. The camera in the default scene is 10m off the ground. Look at the size of a 1m grass patch in the default scene. It's tiny! Now think of the average user, creating a grass patch, and even with the default camera *if* it were a 1m patch, it would be hardly noticeable, and certainly if they've moved the camera it will be hard for them to see it. That leads to frustration. We've had users complain in the past about exactly this kind of issue. So the problem is we need to balance multiple criteria, and there is seldom one "correct" answer. In this case we want to balance the visibility of the object with a plausible and useful scale. Perhaps 5m would be a better compromise. But regardless the issue remains, whether at 5m or 1m: an object in a population can extend outside the populated area if its size notably extends beyond its center point in real-world units (meters). Many large objects do. The only *real* alternative would be to have an option to check object bounds and now allow the instance if *any* part of the object were outside the masked area, but that would be a more complex population algorithm by far.
- Oshyan