I'm dropping the haze to 1 now to get much clearer renders in bright sunlight. It depends on what sort of weather conditions your scene has. Also, the altitude of where you are is important for the haze because, depending on how you build your terrain, it can sometimes displace inwards towards the planet centre quite a lot which I think affects the haze. You can use displacement offset in the terrain to fix this. Haze samples can often be set to 32 but 64 probably ensures smoother results. For clouds it's not so easy to say because they can all be different, at different altitudes etc. I often use 64 and usually get away with it but often I'm downsizing the final render anyway. Drop the settings right down for everything as you work then nearer completion of the scene, increase them until it looks OK. Only experimentation can really answer a lot of these questions.