Matt posted a clip file a long time ago. It was a clip that clamped displacement by how high it was, and you could reverse it to clamp just the low areas of a terrain. (I am not even sure what words to use to discribe it, so I know this is a long shot)
It was very effective really. Much more than a SimpShape or a distribution s or any thing like that. But I cant find the thread, and cant remember the name of anything or anyone in the thread, or anything other than that I used it and can't find it now, and that Matt posted it... It used functions and I think who's ever thread it was was making a desert scene, but I can't be sure.
I searched clamp and Matt and only got a few results, none of them looked right.
I had it in a file some place but I must of deleted it when I cleaned up my hard drive a while ago.
In case you can help me without that... I am simply trying to get a power fractal to not have any low areas that displace below the default planet surface. So hills and valleys, yes, just no valley that go's beneath the default surface... ITs getting difficult to do because I am doing a LOT to a single PF
Anyway, if anyone can help, it would be really good.
Thanks.