It looks like there is no way at all to effect only the displacement amplitude setting of an image mask shader. (other than all or nothing in its own setting)
You can use a power frac in the mask input of course. But then you are really only effecting the top of the surface and any effect on the edge/sides is incidental.
The image mask shader is the fastest easiest way to get specific displacement shapes in TG. But there looks to be no way to apply any of TG's powers to the displacement amplitude setting of an image mask shader.
What we need is a way to make a Simple Shape Shader, take on the edges of a image mask. Then at least we could use all the ways that a SSS/Warp/PF can be combined.
But maybe I am wrong here. Do any of you know any way at all, to effect only the displacement amplitude setting of an image mask... Other than simply changing its all or nothing amount.
Anyone any way?