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This is how it looks when I combine the two image masks in PS for one displacement in TG. IT works. But that shore is really tall. And it is next to impossible to control it by painting shades of grey in PS. BY using two different masks, I can reduce or increase the amount of displacement for the shore very easy, and get near perfect in height relative to the scale I am going for.
In this way, I can keep adding masks as I work outward from the center (the river bed), and sculpt by painting. But as shown in the OP, when two image mask edges touch or overlap, (or maybe they don't overlap enough), then you get double displacement.
Has this been posted on before? Hard to believe no ran into this issue before.
THanks.