Fumarole

Started by Dune, February 15, 2015, 03:36:01 AM

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bla bla 2

Je voulais dire, si c'était possible de mettre du reflet.

I mean, if it was possible to reflection.

choronr

Here is another try. First, using the X for rotating the triangle by 90 degrees and raise it 90 meters; I'm assuming all the inputs want meters, not degrees - as usual, I'm confused.

I did set to polygon with 3 corner points; still appears as a rectangle although the 3 points are visible.
The image is still wrong; I'm losing hope and growing older.   

oysteroid

j meyer,

QuoteHad a look at your file in the meantime and that's not my problem.
                I know the basic technique.
                But thanks for being concerned.

Okay.  :) What is it that you are trying to do then with the three-axis projection that isn't working?


bla bla 2,

Are you asking about reflection on the cloud layer? Is that possible? No. There's no surface with which to calculate reflections. Is that what you are asking?

kalwalt

i think should be simpler maybe something like the .tgc attached. Ulco: Does  is it the right path? :)
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otakar

Ulco, thank you! Would not have been able to come up with anything like that on my own. Being able to this with just one cloud layer is fantastic!

kalwalt

Quote from: otakar on February 24, 2015, 04:32:07 PM
Ulco, thank you! Would not have been able to come up with anything like that on my own. Being able to this with just one cloud layer is fantastic!
Spectacular! How you did it @otakar?
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kalwalt

This is my last for today, very close to Ulco result but i think there is something that is not working properly. see the image and .tgc clip attached.

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otakar

Quote from: kalwalt on February 24, 2015, 04:38:58 PM
Spectacular! How you did it @otakar?

Just followed Ulco's instructions. You need to up the density obviously and play with the density fractal settings so that the coverage border is not too obvious. Also, I stretched the triangle a bit in the transform shaders (to stretch out the funnel shape).

kalwalt

Quote from: otakar on February 24, 2015, 05:36:24 PM
Quote from: kalwalt on February 24, 2015, 04:38:58 PM
Spectacular! How you did it @otakar?

Just followed Ulco's instructions. You need to up the density obviously and play with the density fractal settings so that the coverage border is not too obvious. Also, I stretched the triangle a bit in the transform shaders (to stretch out the funnel shape).

thank's, for the infos. i will do another test tomorrow. :)
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otakar

Quote from: kalwalt on February 24, 2015, 04:51:17 PM
This is my last for today, very close to Ulco result but i think there is something that is not working properly. see the image and .tgc clip attached.

Your triangle is too thin and that powerfractal mask is creating problems I'd say. Just mask by that whole SSS setup. Start simple and develop from there.

choronr

At the end of my rope for now. Must be satisfied with the marshmallow until my thoughts entertain some better ideas.

Dune

OK, I'll help you out of your misery  ;D Very basic, but lots of possibilities for warping it.

mhaze

Thank you Dune.  It will be interesting to compare my solution to yours and see what I can learn.

mhaze


Dune

thanks Mick, make it work!