It is in fact 3DC. It does have an automatic function to convert the voxel object into a polygon surfaced object. However, that automatic function is not without flaws. For many purposes as Zaxxon noted, it is preferable to do it manually. In my case, however, I have found the only way to guarantee perfect, flawless topology that works and doesn't leave "burn marks" (dark spots on the object left from incorrect topology during baking), it is in many cases, better to do it manually, as well. I have been getting quite frustrated with the autopo routine lately, and found that it can take just as long or longer than doing it manually. So I'm trying manual for awhile.