Hey guys,
After my initial quick mash-up of various default, forum & personal bits in the "Passing Rock of Gibraltar (WIP)" I've started again from scratch to put together a planet in which I can just place different landmark elevation data & 3D models. Now using default planet plus Ocean Sphere. I already found suitable "land" elevation data before but converted it more accurately & also merged it with (lower res) bathymetry data so I can use one heightfield to do land & seabed elevation in one go. Looks like the elevation puts the coastline about exactly where it should be but I had to increase displacement to get correct approximate heights & depths... I'm surprised one can do all these things in the trial version (georeferencing is not possible though) (-: Some things in the pipeline are:
-Adapt the planet colour shader to get different seabed colour.
-Work towards an ocean surface with adjustable sea state (white caps).
-Improve the ship wake (wave & foam) patterns.
-Figure out best way to make things as modular as possible
Regards, Hans