I wasn't expecting to do that myself, and I suspect most people wouldn't be moving the planet but it may be used by some for animations. I'll have a look at those settings and add some notes in the docs for the model.
Quote from: Matt on March 23, 2015, 07:15:58 PM
"Rotate textures with planet" is designed specifically to rotate textures by the rotation parameter of the planet. It wouldn't be right to overload this with the lat-long settings. But it might be good to have another option which does do this.
Matt
OK, so in switching all of my image maps to geog image maps, the main method of rotating the planet for an animation would be via the lat/long at apex. There would still be a need to rotate textures with the planet, but as you say, using both lat/long and the planet's transformation gets messy.
An option to rotate textures via the lat/long at apex setting may be the simplest. Checked, the rotation of textures matches the rotation required for the lat/long at apex, overriding any rotation values in the planet node. Might be good to have it toggle with Rotate textures with planet so that the user gets a queue that you can't have both (after a few retries
) Does this sound sensible?