I submitted a project for rendering at pixel plow. Project is a bit complicated (15 populations of tens of thousands of objects, high resolution heightfields and image map shaders, 60 frames, 1080p).
The project uploaded fine but then quit just as it started to render. I emailed pixel plow support and they said:
"The reason TG crashed was an access violation;
Application exit Status: -1073741819 (0xC0000005)
We see this with TG occasionally, and there has been no fix suggested from the Planetside devs. They don't know what causes it. They have suggested creating population cache files for all of the object populations in a scene. I see several populations listed in the log file, so that may help. No further steps should be required to get this scene to render successfully. We think TG has overlapping file I/O errors on occasion when a bunch of systems go to read in the same set of data simultaneously (like is normal in a render farm), but it only seems to occur with object populations."
All of the populations in my project are cached so I am not sure what to try. The project is about 8gb which takes hours to upload to pixel plow. So trying it over and over again would be a real pain.
Anyone seen anything like this or have any ideas? I've attached a sample render from my machine to give you a sense of the scene I'm rendering.
[attach=1]