Quote from: dhavalmistry on August 04, 2007, 11:54:59 PM
oh man....this is great....mind sharing the secret???....
No problem - for the overall terrain, I ran a power fractal shader with a small scale (like 500). Then I took a world machine mountain .ter I had made, and shrank it down, then put it through a "twist and sheer".
After that, I set up 2 fake stone shaders, ran those through a merge shader (so they affect each other), then plugged all of that into the child layer of a surface layer. I cheated on the textures, and loaded a sweet tiled photo of a rock surface I took a while back. Same with the sand (which you really can't make out due to distance).
The atmosphere was done by lowering it some, and tweaking the settings until I got that darker sky I wanted.
The post processing involved some slight color balancing. The image didn't need any sharpening, as the rocks were already sharp enough to rip my spacesuit open!