Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
General
►
Image Sharing
►
Bright Angel region
Bright Angel region
Started by choronr, May 08, 2015, 02:10:57 PM
Previous topic
-
Next topic
Print
Go Down
Pages
1
User actions
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
Logged
Bright Angel region
May 08, 2015, 02:10:57 PM
Used here for the terrain is a Heightfield load of a .ter of 'Bright Angel' (DEM); a region of the Grand Canyon. I combined this with a portion of mhaze's 'FlakeyGraniteCliff.tgd' which he shared recently. Reference:
http://www.planetside.co.uk/forums/index.php/topic,19918.0.html
.
Subsequently, I added to this dandelo's 'PGS Evolution v2' surface layer for procedural grass and his tree population 'Larch'. Additionally, added a population of Walli's dry bushes #8. Both have their respective diffuse colors increased.
The setup for the water is one by Dune for the foam.
Enjoy.
Dune
Fluent in Terragen
Posts: 20,074
Location: Netherlands
Logged
Re: Bright Angel region
#1
May 09, 2015, 02:41:54 AM
I think the coastal rocks need some more work; perhaps blacken them, or have them overgrown by shrub/dead trees. There's a certain mismatch between what these rounded rocks look like and the terrain with the trees, which looks much larger. Or dump the big coastal rocks altogether and make a nice pebbly/bouldery flattish beach.
Gallery
choronr
1k+ Member
Posts: 4,574
Location: Phoenix, Arizona
Logged
Re: Bright Angel region
#2
May 09, 2015, 10:02:51 AM
Thanks Ulco, I'll try those suggestions. During the beginning of constructing the image, I had the smoother looking beach. Should have kept going in that direction.
Also, maybe trying a different sun location might help.
bobbystahr
1k+ Member
Posts: 10,884
Turn, and face the Strange Ch Ch Changes...D Bowie
Location: Winnipeg,Man,Can.
Logged
Re: Bright Angel region
#3
May 11, 2015, 11:42:31 AM
As I've said before I really like MASSIVE renders and this is a gooder but I will agree with Ulco the rock work needs tweaking/replacing. The rocks in proximity to choppy water would have varying wetness...easier to do a pebble beach and likely more effective for contrast to the massive cliffs.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist
Print
Go Up
Pages
1
User actions
Planetside Software Forums
►
General
►
Image Sharing
►
Bright Angel region
User actions
Print