Lake View WIP

Started by bobbystahr, May 13, 2015, 06:16:27 PM

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bobbystahr

Hi all....anyone know how to get rid of the perpendicular lines in those cliffs created  in the PF terrain with the Coastline feature. If it's unsolveable I'll call this done and move on.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Upon Infinity

Depends on how they're masked.  If you used a simple shape, you may be able to increase the edge width.  If you used a painted shader, you should be able to blend it better.

Also, neat image.

bobbystahr

Quote from: Upon Infinity on May 13, 2015, 09:01:12 PM
Depends on how they're masked.  If you used a simple shape, you may be able to increase the edge width.  If you used a painted shader, you should be able to blend it better.

Also, neat image.

They're not masked except for the surface layer for colour. Those lines are the product of the coastline adjustment. I've already called on Smoothing in the Surface layer and increased the patch size in the Compute Terrain node, the latter having the most effect. Attached is an untextured shot with a fair bit already gone.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist