Fields and woods

Started by Cocateho, May 14, 2015, 07:15:10 PM

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Cocateho

Creative title, I know. This is a large test render, I'll probably do a bigger one later after a little more tinkering. C&C welcome!

DocCharly65

Nice Render. I like the view. It will get a great pic.

Can you do something with the ground? Looks a little too grey in my eyes. Perhaps more groundcover or different colors or darken it?

Emmeline

I thought that was water, to be honest. ???
Nicely done! Maybe if you put some variance in colours with the grass? But I think that's just being a bit nitpicky.

Clay


Dune

I think it needs something up front; a boulder, a rugged path, a pool of mud, or a distinct (patch of) shrub/flowers...

Cocateho

Full sized render, tweaked a few things, might still tinker with it a bit.

bobbystahr

Looking good but gotta agree with Dune that it seems to lack a focus point...even a hollowed out log with moss  and some FS around it...some decay is needed...somehow it's all too.... 'alive'? life = entropy
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Seeing it so big is quite a difference. The lighting and veggies are great, I like it very much overall. One thing that strikes me though are the tree tips of the left trees; they look too thick and unnatural, but a little post can do wonders (and you can see it's one tree). And perhaps the dark shrub on the left can have a little more translucency in the leaves.

mhaze

Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.

bobbystahr

Quote from: mhaze on May 17, 2015, 04:18:59 AM
Very nice scene, great light and veg but I want a path just a small one meandering around the grass patches.

This would be a nice addition.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Cocateho

Soooo... I went to make a path, starting with a painted shader. tried to invertely mask the grass populations with it to they wouldn't be all over it and nothing would change? Tried to mask a fake stones layer to it as well, and notta... nothing. It acted like the layer had no constraints at all. Is there some reason it would do this? I had the painted shader under the base colors layer, made sure it was plugged into the node network and everything. I've used this set up before, but there must be something I missed. Ended up getting frustrated and moving on for the time being lol.

Oshyan

The Painted Shader generates its own data, it should *not* be connected to the main network. It should just be a free-floating shader (nothing going into it) with its output feeding into the Mask Input on the nodes you want to mask.

- Oshyan

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

archonforest

Like it so far :)
Great colors and lights.
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