Control Size of Objects With Elevation

Started by Aleksei, May 24, 2015, 05:22:57 pm

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Hi! I'm new to Terragen 3, and my last experience with Terragen 0.9 took place 10 years ago :)
Can you tell me, please, how I can control the size of objects (let's say, trees) with elevation they're placed at? For example, I want them to become smaller on higher altitudes. Is it possible to achieve or I have to make 2 shader layers  on different heights and blend them?

Thank you in advance for your answer!
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May 24, 2015, 10:10:57 pm #1 Last Edit: May 25, 2015, 12:50:26 pm by bobbystahr
No can do as far as I know, just number by height (less as you get higher/lower like that). The only size control on that level is the scale (between x and z) per population after you've set the size you want in the 2nd part of the population shader.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist


Bobby is right, impossible atm. without using several populations with different size variation.


ok, Thank you, guys. You saved some time!

P.S. Is there a thread on this forum with something like a wish list and/or bugs feedback? I have couple ideas for Terragen improvement.
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