Sunday Doodle # 23

Started by bobbystahr, May 25, 2015, 10:59:03 PM

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bobbystahr

I revisited an old idea with much better results. I think I'm getting better at this. C&C welcome
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

So, an image map shader. Did you also displace through that image? You might get interesting results if you make a displacement map out of it (soften, greyscale, perhaps some changes in the map by hand).

bobbystahr

Quote from: Dune on May 26, 2015, 01:20:01 AM
So, an image map shader. Did you also displace through that image? You might get interesting results if you make a displacement map out of it (soften, greyscale, perhaps some changes in the map by hand).

It's a blend of image map and PFs but I haven't quite nailed it. Better than the first miserable attempt though. I'll try a greyscale...see how that works.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

You might try to get a texture with less sunlight in. It always loks a bit strange, when the texture's lighting doesn't match the actual light.
Btw, did you use "through camera" as projection type in your image map shader?

DocCharly65

Nice idea and interesting place for a house!

Perhaps you'd better delete the lightsource in the house (i think I see one there?)
Or you set a quite dark sunset to give it more sense.

bobbystahr

Quote from: DocCharly65 on May 26, 2015, 06:57:25 AM
Nice idea and interesting place for a house!

Perhaps you'd better delete the lightsource in the house (i think I see one there?)
Or you set a quite dark sunset to give it more sense.

The house has transparent light blue windows and part of the challenge was to get blue glass showing hence the need for light in the bldg. Maybe I'll dial it back a bit.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

bobbystahr

Quote from: Hannes on May 26, 2015, 03:15:01 AM
You might try to get a texture with less sunlight in. It always loks a bit strange, when the texture's lighting doesn't match the actual light.
Btw, did you use "through camera" as projection type in your image map shader?

Yeah that had dawned on me, better choice of images would be better. Was trying to 'dull' it down with the PF child but wasn't entirely successful.I don't have it up but I suspect Y projection maybe rotated 90 degrees on the X so it looks better but I might not have thought that through yet, this is a redo of an early TG2 project that keeps coming back. Back t'werk....
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Hannes

Sometimes it helps to use an additional camera pointing at the object or terrain from a different angle to make the camera projection less obvious.

bobbystahr

Quote from: Hannes on May 26, 2015, 10:07:23 AM
Sometimes it helps to use an additional camera pointing at the object or terrain from a different angle to make the camera projection less obvious.

noted thanks
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

TheBadger

This image just makes me wish I was a rich.
It has been eaten.