Started by bobbystahr, May 25, 2015, 10:59:03 PM
Quote from: Dune on May 26, 2015, 01:20:01 AMSo, an image map shader. Did you also displace through that image? You might get interesting results if you make a displacement map out of it (soften, greyscale, perhaps some changes in the map by hand).
Quote from: DocCharly65 on May 26, 2015, 06:57:25 AMNice idea and interesting place for a house!Perhaps you'd better delete the lightsource in the house (i think I see one there?)Or you set a quite dark sunset to give it more sense.
Quote from: Hannes on May 26, 2015, 03:15:01 AMYou might try to get a texture with less sunlight in. It always loks a bit strange, when the texture's lighting doesn't match the actual light.Btw, did you use "through camera" as projection type in your image map shader?
Quote from: Hannes on May 26, 2015, 10:07:23 AMSometimes it helps to use an additional camera pointing at the object or terrain from a different angle to make the camera projection less obvious.