Is there a way to add detail to the Painted Shader? I have tried the fractal warp, and attempts with mixing in a PF but nothing seems to provide the right results. The fractal warp in fact seems to do absolutely nothing on a Painted Shader at any scale or levels.
Basically, It'd be great to use the Painted Shader to paint my areas, and said areas to have a good breakup/fractalization to detail it so it's not just smooth brush strokes which are very noticeable (at least to me) unless you have a super computer to sit there and paint and a 100 different brush sizes and pressures to obtain such a look. But the way Terragen handles Preivews it makes it incredibly hard.
It would almost be worth it to have a "fractal" brush with basic settings which paints in random fractals giving it a random effects and variation for natural painting. For things like clouds or rough ground cover without adding secondary masks.