Quote from: fleetwood on July 06, 2015, 09:41:57 AM
The cube I'm using is about 1 meter per side in Terragen units.
Yes, you can apply fake stones to an object.
I have an example rendering now...
In my understanding, Fake stones are a specialized form of displacement shader, not a real population, so since Ray Tracing is Off for this render the fake stones have height and substance. With Ray Tracing ON they still appear but as spots on a bump map.
Do continue fleet. How long does your set up add in render time to the simple shape cube? I ask because right now I get VERY fast render times rendering my object (relatively).
I ask because its always a concern... Do I save time and energy using a set up like yours, and pay for it later when rendering for real. Or Would it in that case be better to sculpt that detail into the object (and maybe bake it in)... Not sure.
It would be a LOT of work to make all those cracks and chips by hand. And there are some issues other than time and energy too.
Anyway, the detail has to be real. Bump and other trickery wont fly for me on this. I want to be able to get my nose up against the stone if I feel like it, and have it show all that extra detail from being so close. The displacement/geometry must be real. That is the only way to have a totally real model.
@ Kadri,
Yes I know, "don't worry about polygons on the other side of the planet". But in this case I want one model to use for all possibilities. So every object will be a "Hero", despite that once the city is finished (10 thousand years from now), I will have to be far back to get it all in one image, and that detail will be lost to a degree.
...
At least I decided that I will hand paint the models, rather than using images to create the color, for this I will use MUD. And anything I can do in TG on top of that.