Water Up and Down

Started by kaedorg, July 06, 2015, 12:37:47 PM

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kaedorg

Summer is here
And i thought about those waterproof photocameras which allow to take pictures half underwater.

Here is the first try

David

bobbystahr

something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

Dune

Indeed, very good for educational/illustrative work on some kind of sea project. You could try taking the edge of the plane/lake closer, so you can see the waves bend the edge. Will you be adding stuff to the sea floor and under water? Like fish, rocks, seaweed...

DocCharly65

Yes, great! -- And adding stuff for more life would be cool!

kaedorg

A second try.
As suggested, some stuff from Xfrog RedSea Library

David

Dune

Nice, but a bit too murky, I think. Especially for a Red Sea area.

bobbystahr

Agree, much better with the veg but too murky for good effect.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

kaedorg

Thanks for the comments. I agree Red Sea deserves a clearer water.

Here is something less murky

David

bobbystahr

Yup...I like this....may have to try one myself...thanks for the inspiration
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

kaedorg

Here is some tricks I used for this one.
Hope this could help and inspire people. Hope to see underwater renders  ;)

First the water is not a lake but a plane object with a water shader.

To simulate the water under this plane. I used a cumulus layer with a low density, here 0.04 ( otherwise it's too murky  ::)).
You need to adjust altitude and depth. This fog must touch the plane (or at least be the nearest under the plane) but must not be over it.
You will need to change the cloud colour from the grey to a blue-green colour.

Then you can create both world and underwater world.

David

bobbystahr

Quote from: kaedorg on July 08, 2015, 10:48:54 AM
Here is some tricks I used for this one.
Hope this could help and inspire people. Hope to see underwater renders  ;)

First the water is not a lake but a plane object with a water shader.

To simulate the water under this plane. I used a cumulus layer with a low density, here 0.04 ( otherwise it's too murky  ::)).
You need to adjust altitude and depth. This fog must touch the plane (or at least be the nearest under the plane) but must not be over it.
You will need to change the cloud colour from the grey to a blue-green colour.

Then you can create both world and underwater world.

David

Cool, I used a similar take on my shark scene a few years(?) back.
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist