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Spheroidal Weathering
Spheroidal Weathering
Started by WAS, July 21, 2015, 01:23:57 AM
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WAS
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Spheroidal Weathering
July 21, 2015, 01:23:57 AM
Anyone got any ideas?
NWDA
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AP
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Re: Spheroidal Weathering
#1
July 21, 2015, 03:42:06 AM
Add a small scale strata and outcrops shader to some fake stones and break up the outcrops with another fractal through it's mask. That came off the top of my head but there may be other ways.
WAS
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Re: Spheroidal Weathering
#2
July 21, 2015, 07:58:51 PM
Well, I'm getting somewhere. We'll see if I can get it more like what I want.
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bobbystahr
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Turn, and face the Strange Ch Ch Changes...D Bowie
Location: Winnipeg,Man,Can.
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Re: Spheroidal Weathering
#3
July 25, 2015, 11:35:28 PM
Any luck...I haven't had any yet
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist
AP
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Re: Spheroidal Weathering
#4
July 26, 2015, 07:34:29 AM
A quick take on this. Honestly what i am seeing is what looks to be needed is a frequency filter added to the shader noise. At least a curve editor would do also. Other then that i can't make head or tails how this could be done.
Kadri
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Re: Spheroidal Weathering
#5
July 26, 2015, 09:40:40 AM
Looks like a image mask or-and a displaced planet might do it.
https://www.artstation.com/kadri
https://www.youtube.com/channel/UCy2ZApVNBw4xuvy6h0LHmiw
AP
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Re: Spheroidal Weathering
#6
July 26, 2015, 06:29:21 PM
Certainly, that gives me an idea. The image mask.
AP
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Re: Spheroidal Weathering
#7
July 26, 2015, 07:26:36 PM
Try this. I am sure it can be applied to several ideas.
AP
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Re: Spheroidal Weathering
#8
July 27, 2015, 12:36:08 AM
Another try at something.
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